Behold the the metagame of Papers, Please, where you are bombarded with multifaceted incentives and deterrents for accepting or rejecting those who want to cross the border. However, the juicy fruit of Papers, Please is found in how you will become aware of the fact that you are trying to find more ways to deny entry into Arstotzka than permit people, as if you had a personal stake in reducing the number of eligible entrants. That’s just the basic premise of the game. (I would almost never reject those who should have been approved). There were several times during my play sessions that I found processing dull and uninteresting, and through fatigue would miss subtle discrepancies such as a boarder crosser being a couple inches too tall, or the month/day combination for a birthdate being reversed, and would permit individuals who should have been rejected. One of the unintentionally intentional features of Papers, Please is the game resembling a desk job similar. If this sounds tedious, then mission accomplished. The premise is that you play as an immigration inspector for the fictional Arstotzka that is clearly a satire of the USSR in the 1980’s, and your job is to process individuals passing through the country’s borders by evaluating their credentials such as passports, ID cards, and other variable official documents for the admission or rejection of those with legitimate or invalid records. Although it gives the impression that it was designed as a merely a mobile game that narrowly exceeds the technical capabilities of an iOS/Android interface, Papers, Please is engaging enough such that it lacks the kind of depth that requires several weeks’ investment, but in its brevity will stimulate the mind. Not sure if I should celebrate or weep bitterly. It was cheap enough such that I did not think the risk to be too great and was rumored to have some political spark to it, so I thought I’d give it a try. Papers, Please is the kind of game that I would have never purchased had I not noticed some Indie game hype during the Steam Winter sale of 2013. I first played through Gone Home, and my thoughts on it can be found here. So I chose some games whose time commitment would not be excessive. #PAPERS PLEASE PASSPORT NOTEBOOK TV#I have tried in home streaming by hooking up my laptop to my living room TV via HDMI, but have run into issues concerning framerates or lack of sound. #PAPERS PLEASE PASSPORT NOTEBOOK PC#I’m still in the middle of Mark of the Ninja, but it’s a game that’s so good, I’m milking it for all it has and I don’t EVER want it to be over because I love ninja! I have a strong urge to play Donkey Kong Country Tropical Freeze, but I heard it’s on the same tier of New Super Mario Bros Wii U, so I want to wait until I’ve played Rayman Origins and Rayman Legends, with the latter being on PC I want to play it with my kids, so I’d have to move the PC from the bedroom to the living room to display on the big screen, a major inconvenience and a reason why a steam machine would be nice. Looking on my backlog, I tried to figure out which I could do first. I then quit again because I do not want to commit to something that I really cannot. By the time I pick it up again, I have forgotten the controls and have to do the introduction mission and retrieve the croquet bat. I have already started Zombi U twice, but I keep putting it down because of poor timing it is a game that I can’t play while the kids are up, and by the time I get them in bed, I’m either winding down myself or end up on DotA 2 again. In between rounds of DotA 2 and Diablo III: Reaper of Souls, I decided that my fill my “other” gaming time with games that would not occupy a significant amount of time.
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